For those of you vlog-reading-regulars, before Nathan's trip to the Pokemon TCG Atlanta Regional Championships, he took a trip over to mine and Katie's house in Melbourne, FL for Katie's choir concert. Before this visit, I prepared three of what I anticipated to be the best/most popular decks at ATL for Nathan to practice against.
These decks were: Gardevoir, Tera Box, and Dragapult (aside: I'm going to stop referring to these decks as "Gardevoir EX" or "Dragapult EX". They're almost always EX-based decks). In the end, Gardevoir was the 6th most played deck and won the entire tournament. Dragapult was the most popular deck, and finished in 2nd, 3rd, 4th, 5th, AND 6th place. Who finished 7th? Another Gardevoir. Tera Box placed poorly, but was the 5th most popular Atlanta deck. Also, Nathan's gameplan into the 4th most popular deck, Terapagos, is super similar to Tera Box, but with less traps for Nate to get caught in. Wait, who finished 8th in Atlanta? Terapagos.
All of this is just me patting myself on the back for the prep I set up for Nate in a brand new Pokemon TCG format (see: Nathan's post on Rotation). I just want my shot-calls recorded. This does bring us to the main point of this blog, Dragapult. When practicing against Nate, I found myself really enjoying the deck. I always meant to use this deck, having played a lot of games with Regidrago VSTAR, which mainly used its Apex Dragon attack to copy Dragapult's Phantom Dive attack. Being able to spread 6 damage counters (reminder, 1 damage counter = 10 damage) onto your opponent's bench makes this one of the strongest attacks in the game. For Nate's practice, I played a Dragapult deck with Dusknoir included, the most common build. Dusknoir putting even more damage into play allows for the Dragapult deck to be very aggressive at drawing prize cards once it starts attacking.
My Dragapult
The deck that I have been playing since the Atlanta regionals cuts the Dusknoir evolution line in favor of additional consistency cards and "tech cards", a fancy term for cards that are used to counter specific matchups. The key for this deck to work is the cheeky little bugger known as Budew. This deck wants the game to move as slowly as possible, and uses Budew's Itchy Pollen attack to prevent the opponent from playing any Item cards. Item cards, of course, being one of the most important and common card types in any Pokemon deck. Your opponent can still play one supporter, attach energy, etc., but not playing any items grinds almost any game to a halt.
My Dragapult deck is specifically built with Budew in mind, taking advantage of slower supporters like Jacq and Brock's Scouting to slowly build up my board while under item lock. Remember, this is the most popular deck right now. Even if I'm using Budew, my opponent probably is too.
This brings us to the phenomenon known as Budew Wars. This occurs when you and your opponent constantly use Budew's Itchy Pollen attack on each other while slowly evolving your bench Pokemon and struggling to keep your Budew alive. 10 damage doesn't seem like a lot at first, but Budew's puny 30 HP goes quick. My deck aims to win every single Budew War by using Bravery Charm to increase Budew's HP to 80 or using Munkidori's Adrena-Brain ability to move damage from my Budew. It's important to have multiple ways to win the Budew War, because I won't have any items to help me set up my defenses.
This meta kinda sucks but it's also pretty fun to win games. And that's what I do.
4/19 Challenge
I took this deck to a Challenge earlier today, seeking my 4th Challenge win of the season. Getting the win would mean that I've gotten all Championship Points possible from Challenges for this season.
Round 1 - Tera Box
Too bad I didn't bootcamp myself. I built Tera Box to practice the matchup against Nathan's Raging Bolt deck! Not my own Dragapult! Tera Box may have been popular heading into Atlanta, but its poor performance has made it scarce on the online ladder. I've played this matchup maybe once.
I get off to a terrible start while two of my Dreepy are stuck in my prize cards. My opponent has at least one Noctowl in his hand, allowing him to search out any two Trainer cards from his deck to follow up a near-perfect first turn from his side. After ending my first turn, here is the game board:
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